Digital Comics Club: Week 15

It’s the last week of the school term in Dundee, so after our Thursday prompt, Digital Comics Club will be taking a break for the holidays!

This has been a really challenging time for everyone. We’re not yet in a position to be able to say when in-person clubs will resume, but Digital Comics Club will return when the schools go back in August! If you’ve missed any of our activities over the past three months, you can find them all on our Digital Comics Club page.

And so, we finish up our Tuesday series with some final comics tips:


We hope you have a great summer!

The above images (unless otherwise stated) are by Rebecca Horner.

Digital Comics Club: Week 14

Now that you’ve been through the entire comics-making process from start to finish, it’s time to share it with the world! To do that, you may need…

A Cover!

DCC Cover

Here’s one we made earlier!

When you pick up a comic (or a DVD, game, etc), the first thing you see is its cover. The cover can tell you what the comic is called, who made it, and what the story is about, but most importantly – it can help you decide if you want to read it!

Look at the comics below, and think about these questions:

What do you think these comics are about?

What stands out to you about their designs?

Do the covers make you want to read them?


Giant Days cover by Max Sarin. The Adventure Zone cover by Carey Pietsch and Andrew Arnold. Flavor cover by Wook Jin Clark, Tamra Bonvillain, and Rich Tommaso. Be Prepared cover by Vera Brosgol.


What’s in a Name?

One thing you might have noticed is that the above comics all have completely different logos! You can have a lot of fun in designing your own logo. Let’s look at little more closely at Vera Brosgol’s Be Prepared:



Now wait a minute – those words are made of wood! Be Prepared is set at a summer camp in the forest, so the artist has designed the logo to fit the setting. You don’t have to do this with your logo, but it is a super cool thing that you could do!

Logos can be designed by the person who drew the comic, by the letterer, or sometimes by a dedicated person who only designs the logo. It depends on the comic! If you find that you really like designing logos, you could offer to do them for your friends!


Drawing Your Cover


It can be hard to think of ideas when you’re looking at a blank sheet of paper, so break it down into smaller steps! What do you want people to see? You might want to show off your characters, the setting, a dramatic moment from your story, or a mixture of these. Drawing thumbnails can help you try out different ideas!

How big do you want the title to be? Where do you want to put your characters? Where is your name going to go? Drawing a grid on your paper first (in pencil, because you want to be able to erase it later!) can help you break up the page and plan out where to put everything:


Whatever you choose to do, a great cover will make people want to read your comics. Just remember to put your name on it!!

The above images (unless otherwise stated) are by Rebecca Horner.

Digital Comics Club: Week 13

You’ve written a story for your comic (and maybe turned it into a script), you’ve pencilled and inked it, and maybe you’ve coloured it too! You’re on a roll! What else might you need?



Words in boxes, balloons, bubbles, and other shapes! We covered this briefly way back in Week 1, but here’s a reminder of the types of balloons that we see the most often:


Like every other part of comics, lettering has endless possibilities. Some people letter by hand, others letter digitally (you can even design your own fonts), and it can look totally different depending on the comic! Have a look at the comics around you – what does the lettering look like?


Lettering Rules

Lettering can be tricky! Is there enough room for words in your panels? How big should your balloons be? Are two people talking in the same panel?! AHH! Here are some tips to make it easier:



Sound Effects

Part of the fun of sound effects is making them look like the sound that they’re making! Think about what you ‘hear’ in your head as you imagine different sounds – what’s loud? What’s quiet? What else can you draw to make it really have an impact? Have a go at drawing your own sounds with the sheet below:


Comic Example: Step by Step!

We’ve gone through the steps on our own comic over the past few weeks, and now you can see them all together!

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The above images (unless otherwise stated) are by Rebecca Horner.

Digital Comics Club: Week 12

Before we colour our comics, let’s start with some basics.

The Colour WheelDCC-Week-12a

The colour wheel helps us to see the relationship between different colours. Labelled above are the primary colours (red, blue, and yellow), secondary colours (green, orange, and purple) and tertiary colours (where all the subtle names for colours come in!).

In painting, when you mix equal amounts of two primary colours, you get a secondary colour. Red with blue makes purple, red with yellow makes orange, and yellow with blue makes green.

However! When you mix smaller amounts of either of your primary colours, you’ll get tertiary colours. For example, mixing blue with a little bit of yellow will make teal.

But that’s not all! Adding black to a colour will make it a darker shade, while adding white will make it a lighter shade. There’s a lot to think about when you’re mixing colours!

Not everyone will want to colour their comics using paint, but understanding how colours relate to each other can help you with the next step:


Choosing a Colour Scheme!

There are lots of ways to choose colour schemes using the colour wheel, but here are two simple ones:


Do these colour groupings look appealing to you?

Complementary colours contrast each other because their opposite colour isn’t related. Green is made up of yellow and blue, so it stands out against red. Orange is made up of red and yellow, so stands out against blue!

Analogous colours go well together because they are related, and are made up of the same primary colours. This creates a harmonious colour palette which is pleasing to look at.

If you’d like some inspiration, you can find colour palette generators online, and the possibilities for colour schemes are endless!


Setting a Mood

Colours can tell us how a character is feeling, where the story is set, what time of day it is, the weather, and so on! All of these things can change the mood of your comic. See how the panel below ‘feels’ different depending on how it’s coloured?


Think about what colours you associate with certain emotions and places. What colour (or colours) would you use to show a character is really happy? What about if they’re feeling sick? How would you colour a beach during summer time, or a garden during winter?



With all of your new colouring knowledge, practice using different colour schemes with the sheet below!



Comic Example

Now in glorious technicolour!



The above images (unless otherwise stated) are by Rebecca Horner.